1) What is the reason for this massive push for more and more RF, more data, more transmitters? Joyce Nelson suggests it’s for machines, not for us, and the true purpose of 5G is unclear.
5G Corporate Grail — Smart Cities, Dumb People
“Amidst all the 5G hype, it’s rare to find a blunt statement like this one from Eluxe Magazine’s Jody McCutcheon: “Until now mobile broadband networks have been designed to meet the needs of people. But 5G has been created with machines’ needs in mind, offering low-latency, high-efficiency data transfer…. We humans won’t notice the difference [in data transfer speeds], but it will permit machines to achieve near-seamless communication. Which in itself may open a whole Pandora’s box of trouble for us – and our planet.”…
Calling these massive data servers “energy hogs,” U.S. News noted that they’re located in Virginia because that state has “the country’s cheapest electricity rates.” Indeed, The Guardian reported (July 17, 2018) that “70% of the world’s online traffic” is routed through just one county in Virginia, with such server farms “set to soon have a bigger carbon footprint than the entire aviation industry.” The article points out the IT industry is predicted to account for 14% of the world’s total carbon emissions by 2040, with the Internet of Things adding greatly to that number.
But now the push is on in the US for these energy hogs to use “clean energy.” (Is that why the Trudeau Liberal government is planning to build 118 hydroelectric dams in the coming years?)”
2) In the USA, the average teen spends close to 7 hours a day using “screens” for entertainment. Experts believe that this is due to unethical psychologists working with the industry with the deliberate intention to cause addiction. More than 200 psychologists are calling on the American Psychological Association to confront these professionals, and are asking for parents, teachers, doctors, etc. to support their effort by signing their letter at:
How the Tech Industry Uses Psychology to Hook Children
“Persuasive design has been in the news a lot recently. Put simply, persuasive design is the practice of combining psychology and technology to change people’s behavior. Gadgets and applications are developed by psychologists and other user experience (UX) researchers who apply behavioral change techniques to manipulate users. The concept can sound scary, however, these techniques can be used to encourage positive behaviors, such as exercise, healthy eating, and smoking cessation.
Nonetheless, persuasive design is increasingly employed by video game and social media companies to pull users onto their sites and keep them there for as long as possible—as this drives revenue.”
3) A recent study by the US NIH found that young people who are heavy users (e.g. 7 hours a day, which is the “norm” in the USA) risk serious brain damage, in addition to becoming addicted. This was reported by CBS’s “60 Minutes” on December 9, 2018. As well, this generation has been exposed to EMR since they were conceived. The damage to health, both physical and emotional, is known and is being hidden, just as that from tobacco was for many decades.
Groundbreaking study examines effects of screen time on kids.
Brain scans of adolescents who are heavy users of smartphones, tablets and video games look different from those of less active screen users, preliminary results from an ongoing study funded by the National Institutes of Health show, according to a report on Sunday by “60 Minutes.”…
In the first round of testing, the scans of children who reported daily screen usage of more than seven hours showed premature thinning of the brain cortex, the outermost layer that processes information from the physical world.”
Sharon Noble, Director, Coalition to Stop Smart Meters
“I fear the day that technology will surpass our human interaction. The world will have a generation of idiots.” ~ Albert Einstein